MetaMox
COMMANDER · DECK

Red means go!

Bracket 3 · Upgraded
@Corvxx · 2026-10-04
DECK $
$560.33
MYTHIC
15
RARE
54
UNCOMMON
8
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

5 cards

Sorcery

5 cards

Instant

7 cards

Battle

1 cards

Land

6 cards
MONEY CARDS·47 CARDS·$433.79
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Creature

22 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

3 cards

Instant

5 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Neheb, Dreadhorde Champion + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
00618217317465106+
COLOR
R: 89 pipsC: 145 pips
TYPES
Creature37
Human9
Warrior8
Dragon6
Elemental3
Goblin3
Rogue3
Dog2
Dwarf2
Giant2
Kavu2
Minotaur2
Phyrexian2
Villain2
Zombie2
Advisor1
Ally1
Artificer1
Berserker1
Boar1
Cleric1
Construct1
Demon1
Echidna1
Equipment1
Glimmer1
God1
Noble1
Ogre1
Pilot1
Praetor1
Rebel1
Shaman1
Spirit1
Vampire1
Wizard1
Wurm1
Outlaws3
Party12
Land35
Nonbasic5
Basic30
Mountain30
Cave2
Urza's1
Enchantment13
Aura1
Class1
Curse1
Dog1
Glimmer1
Human1
Siege1
Warrior1
Artifact7
Equipment2
Construct1
Dog1
Instant7
Arcane1
Lesson1
Sorcery5
Battle1
Siege1
Legends20
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
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