COMMANDER · DECK
@blibbertibs · 2026-10-09
DECK $
$109.15
MYTHIC
5
RARE
27
UNCOMMON
29
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
10 cardsArtifact
22 cardsSorcery
4 cardsInstant
6 cardsLand
33 cardsMONEY CARDS·29 CARDS·$66.29
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Creature
7 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Toph, the First Metalbender + Mindslaver: early two-card combo, for four mana or less
- Toph, the First Metalbender + Bumi, Unleashed + Liquimetal Torque: early arguably two-card combo, with no mana to spend
- Toph, the First Metalbender + The Stasis Coffin: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Toph, the First Metalbender + Mindslaver — Bracket 4, early two-card combo, for four mana or less
- Toph, the First Metalbender + Bumi, Unleashed + Liquimetal Torque — Bracket 3, early arguably two-card combo, with no mana to spend
- Toph, the First Metalbender + The Stasis Coffin — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Forest4
Mountain3
Plains3
Desert1
Artifact25
Equipment3
Food1
Golem1
Insect1
Robot1
Creature19
Human9
Ally5
Warrior5
Insect2
Scout2
Avatar1
Centaur1
Elemental1
Elf1
Golem1
Kavu1
Noble1
Performer1
Pilot1
Plant1
Robot1
Saga1
Survivor1
Villain1
Party5
Enchantment11
Aura1
Avatar1
Centaur1
Saga1
Instant7
Lesson3
Sorcery5
Arcane1
Legends14
Historic36
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everything during your opponents' turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you controlInfinite mana nontoken artifacts you control can produceInfinite untap of nontoken artifacts you control
Bracket 4 · early two-card combo, for four mana or lessYou control one opponent on each of their turnsLock