MetaMox
COMMANDER · DECK

Juggling 101

Bracket 4 · Optimized
2020-04-08
Rielle, the Everwise
DECK $
$488.63
MYTHIC
17
RARE
65
UNCOMMON
42
COMMON
42
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

18 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

15 cards

Instant

16 cards

Land

16 cards
MAYBE66 CARDS

Planeswalker

4 cards

Creature

25 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

12 cards

Instant

10 cards
MONEY CARDS·60 CARDS·$364.26
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Planeswalker

3 cards

Creature

16 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

15 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Jace, Wielder of Mysteries + Thought Lash: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
1091192183649556+
COLOR
U: 50 pipsR: 40 pipsC: 110 pips
TYPES
Land32
Nonbasic14
Basic18
Island12
Mountain8
Creature19
Wizard9
Human6
Dragon3
Horror2
Berserker1
Construct1
Elemental1
God1
Knight1
Merfolk1
Minotaur1
Ox1
Phyrexian1
Pirate1
Shaman1
Vampire1
Vedalken1
Zombie1
Outlaws1
Party9
Instant16
Sorcery15
Artifact10
Construct1
Equipment1
Horror1
Phyrexian1
Wizard1
Enchantment8
Aura2
Planeswalker3
Chandra1
Jace1
Narset1
Legends9
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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