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COMMANDER · DECK

Self Mill EDH

Bracket 4 · Optimized
2020-04-05
ILLEGAL: 1 CARD
DECK $
$497.45
MYTHIC
12
RARE
33
UNCOMMON
19
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

6 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

9 cards

Sorcery

11 cards

Instant

5 cards

Land

21 cards
MONEY CARDS·51 CARDS·$385.96
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Planeswalker

5 cards

Creature

18 cards

Artifact

6 cards

Sorcery

3 cards

Instant

3 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
101211621231249516+
COLOR
W: 1 pipU: 32.5 pipsB: 22.5 pipsR: 4 pipsG: 16 pipsC: 100 pips
TYPES
Land36
Nonbasic16
Basic20
Forest9
Island9
Swamp9
Mountain7
Plains6
Creature31
Human6
Wizard4
Zombie4
Elf3
Rogue3
God2
Illusion2
Incarnation2
Merfolk2
Plant2
Warrior2
Adventure1
Bird1
Centaur1
Cleric1
Crab1
Druid1
Dryad1
Frog1
Horror1
Imp1
Nightmare1
Noble1
Nymph1
Satyr1
Shaman1
Shapeshifter1
Skeleton1
Troll1
Vampire1
Wall1
Outlaws3
Party10
Sorcery13
Adventure1
Merfolk1
Nightmare1
Wizard1
Artifact9
Planeswalker6
Jace3
Ashiok1
Daretti1
Tamiyo1
Enchantment5
God2
Aura1
Curse1
Dryad1
Nymph1
Instant5
Legends13
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
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