COMMANDER · DECK
Kenrith EDH w/ Zirda Companion
No bracket · Banned2020-05-04
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$568.03
MYTHIC
6
RARE
55
UNCOMMON
14
COMMON
28
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
11 cardsInstant
16 cardsLand
30 cardsMAYBE2 CARDS
Creature
1 cardInstant
1 cardMONEY CARDS·63 CARDS·$442.46
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Planeswalker
1 cardCreature
9 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
7 cardsInstant
14 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Staff of Domination + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Vigean Graftmage + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Faeburrow Elder — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Vigean Graftmage + Faeburrow Elder — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Island11
Plains10
Forest9
Mountain9
Swamp9
Creature17
Druid2
Elemental2
Elf2
Human2
Mutant2
Phyrexian2
Scout2
Wizard2
Angel1
Avatar1
Bird1
Elk1
Fox1
Frog1
Golem1
Minion1
Noble1
Shaman1
Snake1
Treefolk1
Vedalken1
Party2
Artifact16
Equipment4
Avatar1
Book1
Golem1
Phyrexian1
Scout1
Instant16
Sorcery11
Enchantment3
Aura2
Planeswalker3
Jace2
Nahiri1
Legends10
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you control
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
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