MetaMox
COMMANDER · DECK

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Bracket 4 · Optimized
2020-05-13
Heliod, Sun-Crowned
101 CARDS (LIMIT 100)
DECK $
$748.32
MYTHIC
7
RARE
48
UNCOMMON
24
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

48 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

6 cards

Sorcery

4 cards

Instant

3 cards

Land

18 cards
SIDEBOARD4 CARDS

Creature

2 cards

Instant

1 cards

Land

1 cards
NAMECOSTPRICE
MAYBE7 CARDS
MONEY CARDS·55 CARDS·$587.78
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Creature

29 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

2 cards

Instant

4 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • Triskelion + Cleric Class: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10131132183649536+
COLOR
W: 70 pipsC: 111 pips
TYPES
Creature49
Human19
Cleric13
Soldier7
Angel6
Vampire4
Spirit3
Construct2
Knight2
Kor2
Artificer1
Bird1
Cat1
Demigod1
Dwarf1
Elemental1
Giant1
Glimmer1
God1
Horse1
Incarnation1
Kangaroo1
Monk1
Noble1
Nomad1
Nymph1
Phyrexian1
Rabbit1
Robot1
Scarecrow1
Scout1
Sheep1
Thopter1
Warlock1
Warrior1
Outlaws1
Party14
Land37
Nonbasic19
Basic18
Plains19
Cleric1
Human1
Kor1
Town1
Warlock1
Artifact14
Construct2
Soldier2
Angel1
Human1
Robot1
Scarecrow1
Thopter1
Enchantment8
Class1
Demigod1
Glimmer1
God1
Nymph1
Sheep1
Instant5
Sorcery5
Legends8
Historic21
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggersInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
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