MetaMox
COMMANDER · DECK

Xyris assault

No bracket · Banned
2020-05-10
113 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$801.35
MYTHIC
12
RARE
59
UNCOMMON
13
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN112 CARDS

Creature

27 cards

Enchantment

13 cards

Artifact

4 cards

Sorcery

13 cards

Instant

15 cards

Land

26 cards
MONEY CARDS·69 CARDS·$629.66
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Creature

19 cards

Enchantment

9 cards

Artifact

1 cards

Sorcery

10 cards

Instant

12 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
101611722131043546+
COLOR
U: 23 pipsR: 26 pipsG: 39 pipsC: 106 pips
TYPES
Land40
Nonbasic23
Basic17
Forest10
Mountain8
Island7
Creature28
Human9
Shaman6
Snake4
Wizard3
Druid2
Goblin2
God2
Merfolk2
Pirate2
Scout2
Archer1
Badger1
Bird1
Cleric1
Cyclops1
Dinosaur1
Dryad1
Elf1
Insect1
Leviathan1
Minotaur1
Monk1
Nymph1
Sphinx1
Vedalken1
Outlaws2
Party4
Enchantment15
Aura5
Dryad1
God1
Nymph1
Instant15
Sorcery13
Artifact4
Legends7
Historic11
LAND PROBABILITY
40 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.0%
TURN 664.5%
TURN 780.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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