MetaMox
COMMANDER · DECK

Gitrog Monster

Bracket 4 · Optimized
@Fr0zen · 2025-03-01
The Gitrog Monster
DECK $
$271.91
MYTHIC
9
RARE
31
UNCOMMON
22
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

9 cards

Instant

11 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Ayula's Influence: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20121132183443566+
COLOR
B: 7 pipsG: 65 pipsC: 97 pips
TYPES
Land41
Nonbasic20
Basic21
Forest14
Swamp7
Creature25
Elf5
Beast3
Druid3
Elemental3
Snake3
Human2
Hydra2
Chimera1
Cleric1
Detective1
Dog1
Dryad1
Frog1
Horror1
Insect1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Plant1
Scout1
Shaman1
Skeleton1
Treefolk1
Troll1
Wizard1
Party2
Instant11
Enchantment9
Aura3
Dryad1
Nymph1
Room1
Sorcery9
Arcane1
Artifact6
Legends6
Historic12
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Group
Color
View