COMMANDER · DECK
Reaper Kings Might 1
2014-09-14
105 CARDS (LIMIT 100)NO COMMANDER
DECK $
$541.54
MYTHIC
8
RARE
42
UNCOMMON
25
COMMON
31
MAIN105 CARDS
Creature
40 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
5 cardsInstant
3 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·57 CARDS·$417.92
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Creature
25 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
4 cardsLand
9 cardsCURVE
COLOR
TYPES
Artifact57
Myr12
Construct6
Phyrexian5
Equipment4
Golem4
Wizard3
Artificer2
Book2
Human2
Thopter2
Vedalken2
Angel1
Frog1
Gnome1
Juggernaut1
Scarecrow1
Shapeshifter1
Soldier1
Creature40
Myr12
Construct6
Phyrexian5
Golem4
Wizard3
Artificer2
Human2
Thopter2
Vedalken2
Angel1
Avatar1
Beast1
Dragon1
Frog1
Gnome1
Horror1
Hydra1
Juggernaut1
Scarecrow1
Shapeshifter1
Soldier1
Party3
Land33
Nonbasic27
Basic6
Island2
Forest1
Mountain1
Plains1
Swamp1
Enchantment9
Aura1
Eldrazi1
Shrine1
Sorcery5
Eldrazi1
Instant3
Trap1
Legends4
Historic59
LAND PROBABILITY
33 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.5%
TURN 551.3%
TURN 673.8%
TURN 787.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep