COMMANDER · DECK
BURN BABY BURN
Bracket 3 · Upgraded2020-07-03
DECK $
$352.27
MYTHIC
10
RARE
36
UNCOMMON
24
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
14 cardsInstant
20 cardsLand
9 cardsMAYBE12 CARDS
Creature
1 cardsArtifact
3 cardsSorcery
1 cardsInstant
1 cardsLand
6 cardsMONEY CARDS·34 CARDS·$263.42
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Planeswalker
1 cardsCreature
4 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Brash Taunter + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Brash Taunter + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Shielded by Faith — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Mountain16
Plains14
Gate1
Instant20
Creature14
Elemental3
Shaman3
Cleric2
Goblin2
Human2
Minotaur2
Angel1
Bird1
Dwarf1
Goat1
Knight1
Noble1
Ogre1
Satyr1
Wizard1
Party3
Sorcery14
Artifact11
Equipment2
Enchantment5
Aura1
Satyr1
Planeswalker1
Chandra1
Legends6
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Infinite magecraft triggersInfinite red manaInfinite storm count