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COMMANDER · DECK

Death of a Thousand Cuts

Bracket 4 · Optimized
2020-04-23
110 CARDS (LIMIT 100)
DECK $
$358.25
MYTHIC
5
RARE
54
UNCOMMON
31
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Planeswalker

2 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

18 cards

Sorcery

9 cards

Instant

5 cards

Land

19 cards
MONEY CARDS·58 CARDS·$271.60
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Planeswalker

1 cards

Creature

15 cards

Enchantment

13 cards

Artifact

10 cards

Sorcery

4 cards

Instant

5 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Gisela, Blade of Goldnight + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
10512621931548586+
COLOR
W: 22 pipsR: 73 pipsC: 165 pips
TYPES
Creature27
Human8
Cleric6
Shaman4
Warrior4
Angel3
Elemental3
Giant3
Goblin2
Adventure1
Dinosaur1
Dwarf1
Eldrazi1
Golem1
Incarnation1
Kithkin1
Knight1
Lizard1
Minotaur1
Noble1
Ogre1
Pirate1
Reflection1
Spirit1
Zombie1
Outlaws1
Party10
Land27
Nonbasic17
Basic10
Mountain6
Plains6
Enchantment23
Spirit1
Artifact20
Equipment3
Eldrazi1
Golem1
Reflection1
Sorcery9
Instant6
Adventure1
Giant1
Planeswalker2
Chandra1
Jaya1
Legends14
Historic33
LAND PROBABILITY
27 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.6%
TURN 566.4%
TURN 685.9%
TURN 794.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage to all players
Group
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