COMMANDER · DECK
Death of a Thousand Cuts
Bracket 4 · Optimized2020-04-23
110 CARDS (LIMIT 100)
DECK $
$358.25
MYTHIC
5
RARE
54
UNCOMMON
31
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN109 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
22 cardsArtifact
18 cardsSorcery
9 cardsInstant
5 cardsLand
19 cardsMONEY CARDS·58 CARDS·$271.60
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Planeswalker
1 cardsCreature
15 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Gisela, Blade of Goldnight + Heartless Hidetsugu: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Gisela, Blade of Goldnight + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature27
Human8
Cleric6
Shaman4
Warrior4
Angel3
Elemental3
Giant3
Goblin2
Adventure1
Dinosaur1
Dwarf1
Eldrazi1
Golem1
Incarnation1
Kithkin1
Knight1
Lizard1
Minotaur1
Noble1
Ogre1
Pirate1
Reflection1
Spirit1
Zombie1
Outlaws1
Party10
Land27
Nonbasic17
Basic10
Mountain6
Plains6
Enchantment23
Spirit1
Artifact20
Equipment3
Eldrazi1
Golem1
Reflection1
Sorcery9
Instant6
Adventure1
Giant1
Planeswalker2
Chandra1
Jaya1
Legends14
Historic33
LAND PROBABILITY
27 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.6%
TURN 566.4%
TURN 685.9%
TURN 794.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage to all players