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COMMANDER · DECK

Chiss-Goria

Bracket 4 · Optimized
@Ninetails113 · 2025-03-23
DECK $
$665.74
MYTHIC
14
RARE
41
UNCOMMON
19
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

1 card
NAMECOSTPRICE

Artifact

24 cards

Sorcery

3 cards

Instant

1 card
NAMECOSTPRICE

Land

16 cards
MONEY CARDS·45 CARDS·$519.00
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Planeswalker

4 cards

Creature

13 cards

Enchantment

1 card
NAMECOSTPRICE

Artifact

17 cards

Sorcery

1 card
NAMECOSTPRICE

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Mycosynth Lattice + Vandalblast: mass land denial
  • Karn, the Great Creator + Mycosynth Lattice: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
10418214313455196+
COLOR
R: 28 pipsC: 254 pips
TYPES
Artifact47
Construct7
Golem5
Equipment4
Dragon2
Phyrexian2
Clue1
Elk1
Myr1
Snake1
Thopter1
Toy1
Wurm1
Land35
Nonbasic15
Basic20
Mountain20
Urza's5
Cave1
Clue1
Mine1
Power-plant1
Tower1
Creature32
Construct7
Dragon6
Golem5
Artificer4
Goblin3
Phyrexian3
Warrior3
Advisor1
Dwarf1
Elk1
Giant1
God1
Human1
Minotaur1
Myr1
Orc1
Shaman1
Snake1
Sorcerer1
Spirit1
Thopter1
Toy1
Wurm1
Party3
Planeswalker4
Karn2
Daretti1
Ugin1
Sorcery3
Enchantment1
Instant1
Legends22
Historic61
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
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