COMMANDER · DECK
Send in the Camels
@Turnip_Turnip
103 CARDS (LIMIT 100)ILLEGAL: 11 CARDSSINGLETON: 1 CARD
DECK $
$870.54
MYTHIC
18
RARE
88
UNCOMMON
29
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Planeswalker
1 cardsCreature
45 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
8 cardsInstant
4 cardsEmblem
1 cardsLand
16 cardsSIDEBOARD28 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsMAYBE49 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
5 cardsInstant
3 cardsLand
7 cardsMONEY CARDS·87 CARDS·$671.16
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Planeswalker
3 cardsCreature
39 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
9 cardsInstant
6 cardsLand
14 cardsCURVE
COLOR
TYPES
Creature46
Human9
Goblin7
Elf6
Warrior5
Shaman4
Scout3
Berserker2
Druid2
Eldrazi2
Horror2
Phyrexian2
Spirit2
Tiefling2
Tyranid2
Artificer1
Barbarian1
Beast1
Bird1
Boar1
Cleric1
Dinosaur1
Dog1
Glimmer1
God1
Guest1
Hamster1
Monkey1
Noble1
Ogre1
Ooze1
Peasant1
Phoenix1
Praetor1
Rat1
Samurai1
Skeleton1
Snake1
Soldier1
Squirrel1
Thopter1
Warlock1
Outlaws1
Party5
Land32
Nonbasic14
Basic18
Forest12
Mountain10
Artifact9
Equipment3
Horror1
Human1
Phyrexian1
Samurai1
Thopter1
Enchantment8
Dog1
Glimmer1
God1
Sorcery8
Arcane1
Instant4
Planeswalker1
Minsc1
Legends19
Historic26
LAND PROBABILITY
32 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.6%
TURN 551.5%
TURN 673.9%
TURN 787.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite combat phasesInfinite green manaInfinite red mana
Infinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite combat phasesInfinite green manaInfinite red mana
Infinite combat phases
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Target opponent loses the gameInfinite combat damage to one opponent
Infinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce