COMMANDER · DECK
Vial/Thrasios
Bracket 4 · Optimized2020-04-12
101 CARDS (LIMIT 100)
DECK $
$439.12
MYTHIC
12
RARE
39
UNCOMMON
10
COMMON
40
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
14 cardsInstant
11 cardsLand
25 cardsMONEY CARDS·53 CARDS·$337.45
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Creature
14 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
11 cardsInstant
5 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 extra-turn cards — chaining turns is Bracket 4
- 1 game changer — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 3
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic21
Basic18
Mountain10
Swamp10
Forest9
Island9
Creature23
Elf5
Druid4
Human4
Wizard3
Dragon2
Shaman2
Avatar1
Berserker1
Chimera1
Construct1
Dryad1
Eldrazi1
Elemental1
Giant1
Goblin1
Merfolk1
Mutant1
Nymph1
Phyrexian1
Scout1
Spirit1
Warrior1
Wurm1
Party4
Sorcery14
Arcane1
Instant11
Artifact10
Construct1
Enchantment8
Aura2
Chimera1
Dryad1
Nymph1
Legends8
Historic18
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage