MetaMox
COMMANDER · DECK

Gitrog - Lands

Bracket 4 · Optimized
2020-07-08
The Gitrog Monster
DECK $
$940.30
MYTHIC
11
RARE
37
UNCOMMON
19
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

17 cards

Instant

13 cards

Land

24 cards
MONEY CARDS·60 CARDS·$741.14
Sign in to save your threshold.

Planeswalker

2 cards

Creature

21 cards

Enchantment

2 cards

Artifact

4 cards

Sorcery

8 cards

Instant

10 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10121202153944536+
COLOR
B: 36.5 pipsG: 47.5 pipsC: 96 pips
TYPES
Land35
Nonbasic19
Basic16
Forest12
Swamp6
Creature25
Elf6
Shaman5
Human3
Imp3
Snake3
Eldrazi2
Insect2
Scout2
Zombie2
Bird1
Cleric1
Detective1
Dog1
Faerie1
Frog1
Horror1
Merfolk1
Monk1
Ooze1
Phyrexian1
Rogue1
Villain1
Warrior1
Outlaws1
Party3
Sorcery17
Instant13
Artifact5
Equipment1
Vehicle1
Enchantment3
Planeswalker2
Vraska1
Wrenn1
Legends8
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
View