COMMANDER · DECK
Zax's Arixmethes Budget Santa
Bracket 4 · Optimized2020-04-10
202 CARDS (LIMIT 100)
DECK $
$284.35
MYTHIC
17
RARE
80
UNCOMMON
78
COMMON
56
COMMAND2 CARDS
Creature
2 cardsMAIN200 CARDS
Planeswalker
5 cardsCreature
74 cardsEnchantment
20 cardsArtifact
17 cardsSorcery
30 cardsInstant
27 cardsLand
27 cardsMAYBE29 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
2 cardsInstant
1 cardsLand
1 cardsMONEY CARDS·61 CARDS·$180.50
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Planeswalker
4 cardsCreature
19 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
8 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 11
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Vizier of Tumbling Sands + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Vizier of Tumbling Sands + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Pemmin's Aura + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Blossom Dryad + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Blossom Dryad + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature76
Kraken10
Leviathan9
Wizard8
Human7
Merfolk7
Beast5
Druid5
Elemental5
Elf5
Shaman4
Fish3
Serpent3
Snake3
Cleric2
Dinosaur2
Eldrazi2
Giant2
Illusion2
Lizard2
Octopus2
Turtle2
Adventure1
Bear1
Bird1
Cat1
Crab1
Crocodile1
Drone1
Elk1
Frog1
God1
Hippo1
Horror1
Hydra1
Jellyfish1
Mutant1
Myr1
Scout1
Shapeshifter1
Soldier1
Vedalken1
Party10
Sorcery33
Adventure1
Arcane1
Giant1
Instant29
Land27
Nonbasic27
Island2
Desert1
Forest1
Gate1
Enchantment25
Aura11
Cartouche1
God1
Human1
Saga1
Serpent1
Wizard1
Artifact20
Equipment4
Elk1
Leviathan1
Myr1
Vehicle1
Planeswalker5
Kiora3
Oko1
Vivien1
Legends23
Historic41
LAND PROBABILITY
27 LANDS · 200 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 458.5%
TURN 588.3%
TURN 697.4%
TURN 799.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock