COMMANDER · DECK
K'rrik, Son of Yawgmoth
Bracket 4 · Optimized2020-06-28
DECK $
$423.04
MYTHIC
4
RARE
23
UNCOMMON
30
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
7 cardsArtifact
21 cardsSorcery
18 cardsInstant
4 cardsLand
4 cardsMAYBE1 CARD
Sorcery
1 cardsMONEY CARDS·34 CARDS·$316.93
Sign in to save your threshold.
Creature
5 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
11 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land35
Nonbasic3
Basic32
Swamp32
Artifact21
Book1
Equipment1
Sorcery18
Creature15
Demon3
Human3
Cleric2
Horror2
Zombie2
Bat1
Minion1
Phyrexian1
Rogue1
Shaman1
Skeleton1
Spirit1
Thrull1
Vampire1
Wizard1
Outlaws1
Party4
Enchantment7
Instant4
Legends4
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"