COMMANDER · DECK
Ingris Burn
Bracket 4 · Optimized@AstraMtg · 2026-10-06
DECK $
$178.67
MYTHIC
6
RARE
37
UNCOMMON
17
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
6 cardsInstant
8 cardsLand
13 cardsMONEY CARDS·31 CARDS·$125.29
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Creature
18 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
1 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic12
Basic27
Mountain16
Swamp13
God1
Creature33
Human12
Shaman3
Warrior3
Wizard3
Cleric2
Demon2
Devil2
Elemental2
Goblin2
Horror2
Rogue2
Vampire2
Archer1
Artificer1
Bat1
Bird1
Dinosaur1
Dog1
Elder1
Glimmer1
God1
Hero1
Lizard1
Mercenary1
Mutant1
Ogre1
Pest1
Phyrexian1
Scout1
Sorcerer1
Sphinx1
Villain1
Outlaws3
Party9
Artifact12
Equipment3
Adventure1
Pest1
Instant9
Adventure1
Equipment1
Lesson1
Enchantment6
Aura1
Dog1
Glimmer1
Sorcery6
Legends18
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players