MetaMox
COMMANDER · DECK

$30 Malcolm Breeches

Bracket 4 · Optimized
@BudgetCommander · 2025-04-21
DECK $
$51.67
MYTHIC
0
RARE
21
UNCOMMON
26
COMMON
53
COMMAND2 CARDS
MAIN98 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

2 cards

Instant

12 cards

Land

8 cards
MONEY CARDS·7 CARDS·$21.74
Sign in to save your threshold.
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Runed Stalactite + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Runed Stalactite + Ingenious Artillerist: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Imagecrafter + Reckless Fireweaver: early two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00151182173742516+
COLOR
U: 40 pipsR: 24 pipsC: 83 pips
TYPES
Land38
Nonbasic6
Basic32
Island16
Mountain16
Creature31
Pirate22
Human12
Siren6
Artificer3
Goblin3
Assassin2
Minotaur2
Orc2
Spirit2
Wizard2
Devil1
Fish1
Salamander1
Scout1
Serpent1
Soldier1
Outlaws23
Party2
Instant12
Shapeshifter2
Artifact10
Equipment3
Pirate1
Siren1
Vehicle1
Enchantment9
Aura7
Curse1
Sorcery2
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite damageInfinite colored manaInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinitely large creature until end of turnInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
View