COMMANDER · DECK
Copy of - S H O C K I N G
Bracket 4 · Optimized2020-06-05
DECK $
$200.58
MYTHIC
9
RARE
35
UNCOMMON
15
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
6 cardsCreature
16 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
11 cardsInstant
19 cardsLand
12 cardsMONEY CARDS·34 CARDS·$148.00
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Planeswalker
2 cardsCreature
7 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
6 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 3
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island19
Mountain9
Instant19
Creature17
Wizard9
Human4
God3
Dragon2
Goblin2
Horror2
Merfolk2
Eldrazi1
Homunculus1
Illusion1
Insect1
Kraken1
Shaman1
Zombie1
Party9
Sorcery11
Artifact7
Equipment1
Planeswalker6
Ral3
Jace1
Narset1
Rowan1
Will1
Enchantment4
Aura1
God1
Legends19
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock