COMMANDER · DECK
Horrible Control Boo!
Bracket 3 · Upgraded@Willrufus · 2025-05-23
DECK $
$161.58
MYTHIC
7
RARE
17
UNCOMMON
24
COMMON
52
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
12 cardsInstant
17 cardsLand
8 cardsMONEY CARDS·26 CARDS·$111.50
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Creature
6 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
1 cardInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Swamp31
Desert1
Sphere1
Artifact17
Equipment5
Scarecrow1
Instant17
Creature15
Human5
Assassin2
Cleric2
Phyrexian2
Vampire2
Bird1
Dragon1
Elemental1
Nightmare1
Omen1
Praetor1
Rat1
Rogue1
Scarecrow1
Shaman1
Warlock1
Wurm1
Zombie1
Outlaws4
Party3
Sorcery13
Dragon1
Omen1
Enchantment5
Aura1
Legends8
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
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