MetaMox
COMMANDER · DECK

Selvala 1.0

Bracket 4 · Optimized
2020-04-28
DECK $
$527.98
MYTHIC
14
RARE
30
UNCOMMON
19
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

9 cards

Sorcery

9 cards

Instant

5 cards

Land

4 cards
MONEY CARDS·51 CARDS·$400.22
Sign in to save your threshold.

Planeswalker

2 cards

Creature

24 cards

Enchantment

2 cards

Artifact

8 cards

Sorcery

7 cards

Instant

5 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Sword of the Paruns + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
1014110214311455126+
COLOR
G: 85 pipsC: 148 pips
TYPES
Creature41
Elf14
Druid11
Dinosaur4
God4
Beast3
Elemental3
Human3
Cat2
Ranger2
Bard1
Bear1
Bird1
Boar1
Elder1
Faerie1
Hydra1
Insect1
Phyrexian1
Praetor1
Rogue1
Scout1
Shaman1
Snake1
Treefolk1
Warrior1
Werewolf1
Zombie1
Outlaws1
Party2
Land32
Nonbasic3
Basic29
Forest29
Artifact9
Equipment4
Sorcery9
Enchantment5
God2
Boar1
Instant5
Planeswalker2
Garruk1
Vivien1
Legends15
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
Group
Color
View