COMMANDER · DECK
gitrog
Bracket 4 · Optimized@DonPepo · 2025-04-26
DECK $
$167.84
MYTHIC
9
RARE
31
UNCOMMON
24
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
31 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
14 cardsInstant
13 cardsLand
20 cardsMONEY CARDS·30 CARDS·$114.16
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Planeswalker
3 cardsCreature
12 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
3 cardsInstant
4 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature32
Druid10
Elf8
Human6
Snake3
Demon2
Elemental2
Horror2
Shaman2
Spider2
Aetherborn1
Assassin1
Beast1
Elephant1
Frog1
Glimmer1
Imp1
Knight1
Lizard1
Nightmare1
Noble1
Phyrexian1
Ranger1
Satyr1
Scout1
Toy1
Vampire1
Wizard1
Wurm1
Outlaws1
Party1
Land32
Nonbasic18
Basic14
Swamp8
Forest7
Sorcery14
Instant13
Enchantment5
Snake2
Druid1
Glimmer1
Artifact4
Spider1
Toy1
Planeswalker3
Wrenn2
Vraska1
Legends12
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers