COMMANDER · DECK
Seize Control Modified 1
2016-01-21
121 CARDS (LIMIT 100)NO COMMANDER
DECK $
$279.34
MYTHIC
9
RARE
36
UNCOMMON
22
COMMON
55
MAIN121 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
34 cardsInstant
30 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·39 CARDS·$205.37
Sign in to save your threshold.
Creature
3 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
16 cardsInstant
14 cardsLand
1 cardsCURVE
COLOR
TYPES
Land38
Nonbasic9
Basic29
Island16
Mountain13
Gate1
Sorcery34
Rogue1
Instant30
Creature10
Goblin2
Human2
Merfolk2
Rogue2
Wizard2
Devil1
Elemental1
Illusion1
Noble1
Orc1
Shaman1
Outlaws2
Party4
Artifact7
Equipment1
Enchantment2
Legends3
Historic9
LAND PROBABILITY
38 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.5%
TURN 551.2%
TURN 673.5%
TURN 787.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite turnsLock
Infinite magecraft triggers