COMMANDER · DECK
Wheeling And Dealing
2016-06-20
ONLY 99 CARDSNO COMMANDER
DECK $
$1,128.59
MYTHIC
5
RARE
47
UNCOMMON
24
COMMON
24
MAIN99 CARDS
Creature
6 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
15 cardsInstant
16 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·62 CARDS·$891.75
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Creature
6 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
13 cardsInstant
14 cardsLand
10 cardsCURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Island8
Mountain5
Swamp5
Artifact23
Book1
Horror1
Phyrexian1
Instant16
Sorcery15
Enchantment8
Creature6
Human2
Wizard2
Ape1
Horror1
Merfolk1
Phyrexian1
Rogue1
Spirit1
Vedalken1
Warrior1
Outlaws1
Party4
Legends1
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite magecraft triggers
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock