MetaMox
COMMANDER · DECK

TIME to Throw Hands

Bracket 4 · Optimized
@AydinReid
Jhoira of the Ghitu
101 CARDS (LIMIT 100)
DECK $
$912.05
MYTHIC
24
RARE
57
UNCOMMON
19
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

12 cards

Instant

11 cards

Land

10 cards
MONEY CARDS·68 CARDS·$713.86
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Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

10 cards

Instant

8 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Arcane Bombardment + Time Warp + Clockspinning: infinite extra turns
  • Exalted Flamer of Tzeentch + Time Warp: infinite extra turns
  • Arcane Bombardment + Inspiring Refrain + Jhoira's Timebug + Time Stretch: infinite extra turns
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
1071132935475246+
COLOR
U: 45.5 pipsR: 51.5 pipsC: 199 pips
TYPES
Land34
Nonbasic8
Basic26
Island15
Mountain15
Creature31
Dragon5
Human5
Wizard5
Elder3
Eldrazi3
Demon2
Dinosaur2
Insect2
Kraken2
Alien1
Avatar1
Beast1
Construct1
Doctor1
Elemental1
Goblin1
Horror1
Illusion1
Lord1
Merfolk1
Orc1
Shaman1
Sorcerer1
Sphinx1
Time1
Wall1
Warlock1
Warrior1
Outlaws1
Party6
Sorcery12
Instant11
Enchantment9
Aura4
Background1
Eldrazi1
Human1
Saga1
Warrior1
Artifact7
Equipment2
Construct1
Insect1
Legends9
Historic17
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinitely powerful creature until end of turnInfinite magecraft triggersInfinite red manaInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite magecraft triggersInfinite storm count
Group
Color
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