COMMANDER · DECK
Long Shall The Stax King Reign
Bracket 4 · Optimized2016-09-21
ONLY 99 CARDSNO COMMANDER
DECK $
$739.43
MYTHIC
9
RARE
33
UNCOMMON
18
COMMON
40
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
3 cardsInstant
14 cardsLand
7 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$577.55
Sign in to save your threshold.
Planeswalker
3 cardsCreature
5 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
3 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Brago, King Eternal + Archaeomancer + Time Warp: infinite extra turns
- Brago, King Eternal + Strionic Resonator: early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Cyclonic Rift: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Strionic Resonator — Bracket 3, early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic5
Basic31
Island21
Plains10
Artifact22
Equipment2
Shapeshifter2
Construct1
Phyrexian1
Creature15
Human8
Wizard4
Pirate2
Shapeshifter2
Advisor1
Construct1
Drake1
Elemental1
Giant1
Phyrexian1
Soldier1
Sphinx1
Outlaws2
Party4
Instant14
Enchantment9
Aura1
Planeswalker3
Karn1
Tezzeret1
Venser1
Sorcery3
Legends7
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce