COMMANDER · DECK
jhoira real deals
No bracket · Banned2020-07-09
BANNED: 1 CARD
DECK $
$2,597.27
MYTHIC
15
RARE
46
UNCOMMON
19
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
8 cardsEnchantment
4 cardsArtifact
29 cardsSorcery
10 cardsInstant
19 cardsLand
26 cardsMONEY CARDS·74 CARDS·$2,071.84
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Planeswalker
1 cardsCreature
6 cardsEnchantment
2 cardsArtifact
22 cardsSorcery
8 cardsInstant
16 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Metalworker — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact33
Construct2
Artificer1
Equipment1
Horror1
Phyrexian1
Vedalken1
Land28
Nonbasic24
Basic4
Island6
Mountain3
Instant19
Sorcery10
Creature9
Artificer3
Human3
Construct2
Wizard2
Bird1
Horror1
Merfolk1
Phyrexian1
Vedalken1
Party2
Enchantment4
Aura1
Planeswalker1
Tezzeret1
Legends8
Historic39
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite self-millNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce