MetaMox
COMMANDER · DECK

"Life Drains and Life Gains" - LeBron

Bracket 4 · Optimized
@AshleysZombie · 2025-03-19
DECK $
$1,160.49
MYTHIC
13
RARE
30
UNCOMMON
20
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

21 cards

Enchantment

12 cards

Artifact

5 cards

Sorcery

18 cards

Instant

12 cards

Land

11 cards
MONEY CARDS·51 CARDS·$915.78
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

14 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

9 cards

Instant

3 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early two-card combo, with no mana to spend
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 14
CURVE
001111621731147576+
COLOR
B: 102 pipsC: 117 pips
TYPES
Land30
Nonbasic10
Basic20
Swamp20
Saga1
Urza's1
Creature22
Vampire10
Demon3
Human3
Phyrexian3
Rogue3
Shaman3
Cleric2
Horror2
Ally1
Glimmer1
Knight1
Nightmare1
Praetor1
Skeleton1
Snake1
Spirit1
Warrior1
Zombie1
Outlaws3
Party6
Sorcery18
Enchantment14
Aura2
Curse1
Faerie1
Glimmer1
Saga1
Snake1
Urza's1
Instant12
Artifact7
Equipment1
Horror1
Phyrexian1
Planeswalker1
Sorin1
Legends11
Historic18
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
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