COMMANDER · DECK
Whispers in the Dark
Bracket 3 · Upgraded@HoserSupreme · 2025-06-01
DECK $
$470.64
MYTHIC
11
RARE
35
UNCOMMON
19
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
8 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·38 CARDS·$358.54
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Creature
14 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
5 cardsInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Old Gnawbone + Revel in Riches: early arguably two-card combo, with no mana to spend
- Visara the Dreadful + Thornbite Staff: locks the table
- Avatar of Woe + Thornbite Staff: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Old Gnawbone + Revel in Riches — Bracket 3, early arguably two-card combo, with no mana to spend
- Visara the Dreadful + Thornbite Staff — Bracket 3, locks the table
- Avatar of Woe + Thornbite Staff — Bracket 3, locks the table
- Bootleggers' Stash + Revel in Riches — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Forest12
Swamp11
Gate1
Creature29
Human8
Assassin4
Elf3
Gorgon3
Snake3
Beast2
Demon2
Druid2
Rogue2
Shaman2
Zombie2
Archer1
Avatar1
Dragon1
Dryad1
Frog1
God1
Knight1
Nightmare1
Phyrexian1
Scout1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws6
Party4
Artifact12
Equipment6
Shaman1
Enchantment8
Gorgon1
Instant8
Sorcery8
Arcane1
Legends13
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creaturesLock
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep