COMMANDER · DECK
Tribal Wizards UGR v5
Bracket 4 · Optimized@Umbro · 2026-09-03
DECK $
$565.81
MYTHIC
14
RARE
59
UNCOMMON
14
COMMON
13
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
13 cardsInstant
12 cardsLand
37 cardsMONEY CARDS·53 CARDS·$438.66
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Planeswalker
1 cardsCreature
12 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
7 cardsInstant
8 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic34
Basic3
Island5
Mountain5
Forest4
Town4
Adventure3
Sphere1
Vehicle1
Creature27
Wizard27
Human13
Dragon3
Giant2
Adventure1
Avatar1
Demon1
Faerie1
Gorgon1
Merfolk1
Moonfolk1
Noble1
Otter1
Tamiyo1
Tyranid1
Vedalken1
Party27
Sorcery16
Adventure3
Town2
Avatar1
Wizard1
Instant13
Adventure1
Town1
Artifact6
Equipment1
Town1
Vehicle1
Enchantment5
Aura1
Planeswalker2
Moonfolk1
Rowan1
Tamiyo1
Will1
Wizard1
Legends22
Historic27
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers