COMMANDER · DECK
A version of Kenrith
Bracket 4 · Optimized2020-07-11
DECK $
$273.14
MYTHIC
3
RARE
26
UNCOMMON
31
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
13 cardsInstant
11 cardsLand
8 cardsMONEY CARDS·49 CARDS·$207.88
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Planeswalker
1 cardsCreature
12 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
9 cardsInstant
8 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Pramikon, Sky Rampart + Spark Double: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Pramikon, Sky Rampart + Spark Double — Bracket 3, locks the table
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic3
Basic31
Forest7
Island7
Plains7
Mountain5
Swamp5
Enchantment18
Aura6
Boar1
Saga1
Creature15
Human5
Wizard3
Spirit2
Advisor1
Bird1
Boar1
Elemental1
Fox1
Illusion1
Insect1
Merfolk1
Mutant1
Noble1
Shaman1
Soldier1
Wall1
Party3
Sorcery13
Arcane1
Instant11
Artifact9
Equipment3
Planeswalker1
Jace1
Legends7
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableCreatures can't attackLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game