MetaMox
COMMANDER · DECK

Stuff Doll Tribal V2

Bracket 4 · Optimized
@D00MnGL00M · 2026-10-07
Wayta, Trainer Prodigy
ILLEGAL: 1 CARD
DECK $
$391.18
MYTHIC
20
RARE
54
UNCOMMON
27
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

39 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

2 cards

Instant

11 cards

Land

3 cards
MONEY CARDS·48 CARDS·$293.59
Sign in to save your threshold.

Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

2 cards

Instant

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
  • Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
  • Fiendlash + Spitemare: early two-card combo, with no mana to spend
  • and 38 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 41
CURVE
00611321731347576+
COLOR
W: 26.5 pipsR: 45.5 pipsG: 17 pipsC: 123 pips
TYPES
Creature40
Dinosaur11
Human11
Hero3
Soldier3
Spirit3
Advisor2
Elemental2
Gamma2
Goblin2
Horror2
Hydra2
Warrior2
Beast1
Berserker1
Boar1
Chimera1
Cleric1
Construct1
Dragon1
Druid1
Insect1
Knight1
Minotaur1
Phyrexian1
Rhino1
Sliver1
Spider1
Villain1
Werewolf1
Wizard1
Party4
Land36
Basic36
Forest12
Mountain12
Plains12
Instant11
Artifact6
Equipment2
Construct1
Enchantment6
Aura1
Sorcery2
Legends6
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS50 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite creature tokensInfinite damage to all creaturesInfinite damage to creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite red mana
Infinite ETBInfinite LTB
Destroy all creatures opponents controlNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Destroy all creatures opponents controlNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damage to all creaturesInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Destroy all creatures opponents controlNear-infinite damage
+ 54 CARDS NOT IN PRECON
+ Arcbond+ Beast Within+ Black Panther, Most Dangerous+ Blasphemous Act+ Blazing Sunsteel+ Boros Charm+ Boros Reckoner+ Boxing Ring+ Brash Taunter+ Cacophodon+ Chain Reaction+ City on Fire+ Coalhauler Swine+ Dauntless Escort+ Dawn's Truce+ Dictate of the Twin Gods+ Donna Noble+ Fiendlash+ Fire Ants+ Flawless Maneuver+ Forerunner of the Empire+ Frilled Deathspitter+ Furnace of Rath+ Gideon's Sacrifice+ Heroic Intervention+ Heroic Sacrifice+ Hexhaven Invigorator+ Hungering Hydra+ Ill-Tempered Loner // Howlpack Avenger+ Imperial Recruiter+ Jennifer Walters // The Sensational She-Hulk+ Mogg Maniac+ Needletooth Raptor+ Pain for All+ Phyrexian Vindicator+ Protean Hydra+ Pyrohemia+ Recruiter of the Guard+ Red Hulk+ Rite of Passage+ Screaming Nemesis+ Selfless Spirit+ Siegehorn Ceratops+ Silverclad Ferocidons+ Spectacular Spider-Man+ Spiteful Sliver+ Spitemare+ Stuffy Doll+ Subterranean Spirit+ Sun-Crowned Hunters+ Swords to Plowshares+ Trapjaw Tyrant+ Truefire Captain+ Wrathful Red Dragon
- 74 PRECON CARDS NOT IN DECK
- Akroma's Will- Apex Altisaur- Arch of Orazca- Bronzebeak Foragers- Canopy Vista- Chandra's Ignition- Cinder Glade- Clifftop Retreat- Command Tower- Cultivate- Curious Altisaur- Deathgorge Scavenger- Descendants' Path- Dinosaur Egg- Drover of the Mighty- Earthshaker Dreadmaw- Etali, Primal Storm- Evolving Wilds- Exotic Orchard- Farseek- Fiery Confluence- Fortified Village- From the Rubble- Furycalm Snarl- Game Trail- Itzquinth, Firstborn of Gishath- Ixalli's Lorekeeper- Jungle Shrine- Kessig Wolf Run- Kinjalli's Sunwing- Lifecrafter's Bestiary- Majestic Heliopterus- Marauding Raptor- Migration Path- Mosswort Bridge- Myriad Landscape- Otepec Huntmaster- Pantlaza, Sun-Favored- Path of Ancestry- Progenitor's Icon- Quartzwood Crasher- Raging Regisaur- Raging Swordtooth- Rampaging Brontodon- Rampant Growth- Regal Behemoth- Regisaur Alpha- Return of the Wildspeaker- Rhythm of the Wild- Rishkar's Expertise- Rogue's Passage- Runic Armasaur- Savage Stomp- Scion of Calamity- Secluded Courtyard- Shifting Ceratops- Sunfrill Imitator- Temple Altisaur- Temple of the False God- Terramorphic Expanse- Thrashing Brontodon- Thriving Bluff- Thriving Grove- Thriving Heath- Thunderherd Migration- Thundering Spineback- Topiary Stomper- Unclaimed Territory- Verdant Sun's Avatar- Wakening Sun's Avatar- Wayward Swordtooth- Xenagos, God of Revels- Zacama, Primal Calamity- Zetalpa, Primal Dawn
Group
Color
View