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COMMANDER · DECK

Froggy

Bracket 4 · Optimized
2020-04-08
The Gitrog Monster
DECK $
$838.05
MYTHIC
17
RARE
53
UNCOMMON
30
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

12 cards

Instant

8 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$653.34
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Planeswalker

2 cards

Creature

24 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

5 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Ghirapur Orrery + Crucible of Worlds: locks the table
  • Glacial Chasm + Ghirapur Orrery + Ramunap Excavator: locks the table
  • and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
009192143648596+
COLOR
B: 26 pipsG: 51 pipsC: 118 pips
TYPES
Land44
Nonbasic36
Basic8
Forest7
Swamp4
Aura1
Desert1
Dryad1
Creature25
Shaman5
Elf4
Elemental3
Human3
Snake3
Dryad2
Eldrazi2
Scout2
Avatar1
Beast1
Bird1
Centaur1
Cleric1
Demon1
Dinosaur1
Forest1
Frog1
Horror1
Hydra1
Merfolk1
Nissa1
Nymph1
Warrior1
Wizard1
Zombie1
Party3
Sorcery12
Enchantment8
Aura1
Centaur1
Dryad1
Nymph1
Instant8
Artifact5
Planeswalker3
Nissa2
Elf1
Scout1
Vraska1
Legends10
Historic15
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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