COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
12 cardsInstant
8 cardsLand
36 cardsMAYBE27 CARDS
Creature
8 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsMONEY CARDS·71 CARDS·$653.34
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Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
5 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds: locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator: locks the table
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Ghirapur Orrery + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ghirapur Orrery + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land44
Nonbasic36
Basic8
Forest7
Swamp4
Aura1
Desert1
Dryad1
Creature25
Shaman5
Elf4
Elemental3
Human3
Snake3
Dryad2
Eldrazi2
Scout2
Avatar1
Beast1
Bird1
Centaur1
Cleric1
Demon1
Dinosaur1
Forest1
Frog1
Horror1
Hydra1
Merfolk1
Nissa1
Nymph1
Warrior1
Wizard1
Zombie1
Party3
Sorcery12
Enchantment8
Aura1
Centaur1
Dryad1
Nymph1
Instant8
Artifact5
Planeswalker3
Nissa2
Elf1
Scout1
Vraska1
Legends10
Historic15
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock