COMMANDER · DECK
Rielle
No bracket · Banned2020-04-04
BANNED: 3 CARDS
DECK $
$5,838.27
MYTHIC
16
RARE
40
UNCOMMON
18
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
15 cardsInstant
22 cardsLand
23 cardsMONEY CARDS·75 CARDS·$4,661.78
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Planeswalker
1 cardsCreature
8 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
10 cardsInstant
20 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 3
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic21
Basic9
Island8
Mountain6
Instant23
Sorcery15
Artifact14
Creature10
Human4
Pirate3
Wizard2
Archer1
Dragon1
Drake1
Goblin1
Illusion1
Minotaur1
Monkey1
Shaman1
Outlaws3
Party2
Enchantment7
Aura2
Planeswalker2
Dack1
Narset1
Legends8
Historic21
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage