COMMANDER · DECK
Godzilla, King of Monsters
Bracket 3 · Upgraded2020-06-15
161 CARDS (LIMIT 100)
DECK $
$1,160.02
MYTHIC
35
RARE
98
UNCOMMON
59
COMMON
78
COMMAND1 CARD
Creature
1 cardMAIN160 CARDS
Planeswalker
2 cardsCreature
32 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
20 cardsInstant
33 cardsLand
16 cardsMAYBE109 CARDS
Planeswalker
6 cardsCreature
45 cardsEnchantment
15 cardsArtifact
9 cardsSorcery
17 cardsInstant
8 cardsBattle
1 cardLand
8 cardsMONEY CARDS·115 CARDS·$881.90
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Planeswalker
5 cardsCreature
42 cardsEnchantment
17 cardsArtifact
14 cardsSorcery
18 cardsInstant
10 cardsBattle
1 cardLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land44
Nonbasic14
Basic30
Forest18
Mountain14
Instant34
Creature33
Beast7
Dinosaur4
Dragon4
Elf4
Warrior4
Human3
Hydra3
Shaman3
Elemental2
God2
Plant2
Bear1
Boar1
Demigod1
Druid1
Elder1
Goblin1
Incarnation1
Scout1
Spirit1
Troll1
Party4
Sorcery20
Arcane1
Enchantment18
Aura1
Demigod1
God1
Human1
Warrior1
Artifact15
Equipment5
Planeswalker2
Domri1
Vivien1
Legends17
Historic29
LAND PROBABILITY
44 LANDS · 160 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.3%
TURN 559.4%
TURN 680.5%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
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