MetaMox
COMMANDER · DECK

Godzilla, King of Monsters

Bracket 3 · Upgraded
2020-06-15
161 CARDS (LIMIT 100)
DECK $
$1,160.02
MYTHIC
35
RARE
98
UNCOMMON
59
COMMON
78
COMMAND1 CARD

Creature

1 card
MAIN160 CARDS

Planeswalker

2 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

20 cards

Instant

33 cards
NAMECOSTPRICE

Land

16 cards
MAYBE109 CARDS

Planeswalker

6 cards

Creature

45 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

17 cards

Instant

8 cards

Battle

1 card

Land

8 cards
MONEY CARDS·115 CARDS·$881.90
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Planeswalker

5 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

14 cards

Sorcery

18 cards

Instant

10 cards

Battle

1 card

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
0017133232313412596+
COLOR
R: 52 pipsG: 105 pipsC: 203 pips
TYPES
Land44
Nonbasic14
Basic30
Forest18
Mountain14
Instant34
Creature33
Beast7
Dinosaur4
Dragon4
Elf4
Warrior4
Human3
Hydra3
Shaman3
Elemental2
God2
Plant2
Bear1
Boar1
Demigod1
Druid1
Elder1
Goblin1
Incarnation1
Scout1
Spirit1
Troll1
Party4
Sorcery20
Arcane1
Enchantment18
Aura1
Demigod1
God1
Human1
Warrior1
Artifact15
Equipment5
Planeswalker2
Domri1
Vivien1
Legends17
Historic29
LAND PROBABILITY
44 LANDS · 160 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.3%
TURN 559.4%
TURN 680.5%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Group
Color
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