COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
7 cardsArtifact
20 cardsSorcery
5 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·47 CARDS·$515.54
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Planeswalker
1 cardsCreature
10 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
4 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Gerrard, Weatherlight Hero + Loyal Retainers + Goblin Bombardment: early arguably two-card combo, with no mana to spend
- Gerrard, Weatherlight Hero + Loyal Retainers + Altar of Dementia: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Gerrard, Weatherlight Hero + Loyal Retainers + Goblin Bombardment — Bracket 3, early arguably two-card combo, with no mana to spend
- Gerrard, Weatherlight Hero + Loyal Retainers + Altar of Dementia — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Plains13
Mountain11
Creature26
Human9
Cleric3
Advisor2
Artificer2
Construct2
Angel1
Beast1
Dwarf1
Eldrazi1
Elemental1
Giant1
Goblin1
God1
Golem1
Kor1
Lizard1
Myr1
Scorpion1
Scout1
Shaman1
Slug1
Soldier1
Spirit1
Wall1
Wizard1
Party4
Artifact25
Construct2
Golem1
Myr1
Scorpion1
Enchantment8
Aura1
God1
Instant7
Sorcery5
Planeswalker1
Ugin1
Legends5
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite colorless manaInfinite magecraft triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite red manaInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite red manaInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite red mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less