COMMANDER · DECK
[EDH] Brallin // Shabraz's Wheel House
Bracket 4 · Optimized2020-05-31
DECK $
$513.01
MYTHIC
14
RARE
45
UNCOMMON
24
COMMON
34
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
4 cardsCreature
15 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
16 cardsInstant
10 cardsLand
27 cardsMAYBE17 CARDS
Planeswalker
1 cardsCreature
7 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsMONEY CARDS·59 CARDS·$394.07
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Planeswalker
2 cardsCreature
14 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
12 cardsInstant
11 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Brallin, Skyshark Rider + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island10
Mountain7
Plains7
Creature17
Wizard6
Human5
Horror3
Shark3
Bird2
Phyrexian2
Badger1
Dinosaur1
Dragon1
God1
Jace1
Minotaur1
Pirate1
Scout1
Shaman1
Vedalken1
Zombie1
Outlaws1
Party6
Sorcery16
Artifact10
Horror1
Phyrexian1
Instant10
Enchantment9
Aura2
Planeswalker5
Narset2
Human1
Jace1
Nahiri1
Rowan1
Will1
Wizard1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 61 CARDS NOT IN PRECON
+ Battlefield Forge+ Brainstorm+ Cascade Bluffs+ Cathartic Reunion+ Chart a Course+ Clifftop Retreat+ Counterspell+ Curiosity+ Day's Undoing+ Echo of Eons+ Evolving Wilds+ Fabled Passage+ Faithless Looting+ Forgotten Creation+ Frantic Search+ Glacial Fortress+ Glint-Horn Buccaneer+ Hallowed Fountain+ Hammerhead Shark+ Heartwarming Redemption+ Idyllic Tutor+ Jace, Vryn's Prodigy // Jace, Telepath Unbound+ Jace's Archivist+ Magus of the Wheel+ Mind Stone+ Mystic Remora+ Mystic Retrieval+ Nahiri, the Harbinger+ Narset of the Ancient Way+ Narset, Parter of Veils+ Ophidian Eye+ Ponder+ Preordain+ Raugrin Triome+ Reforge the Soul+ Rielle, the Everwise+ Sacred Foundry+ Shark Typhoon+ Smothering Tithe+ Solphim, Mayhem Dominus+ Steam Vents+ Sulfur Falls+ Supreme Verdict+ Swan Song+ Swords to Plowshares+ Talisman of Conviction+ Talisman of Creativity+ Talisman of Progress+ Tandem Lookout+ Teferi's Ageless Insight+ Terramorphic Expanse+ The Royal Scions+ Thrill of Possibility+ Time Reversal+ Tolarian Winds+ Tormenting Voice+ Underworld Breach+ Voracious Greatshark+ Wheel of Fate+ Wheel of Misfortune+ Whirlwind of Thought
- 57 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Chandra, Flamecaller- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Curator of Mysteries- Decree of Justice- Descend upon the Sinful- Desert of the Fervent- Desert of the Mindful- Desert of the True- Dismantling Wave- Drake Haven- Drifting Meadow- Eternal Dragon- Ethereal Forager- Fluctuator- Gavi, Nest Warden- Herald of the Forgotten- Hieroglyphic Illumination- Hoofprints of the Stag- Hostile Desert- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Myriad Landscape- New Perspectives- Portal Mage- Psychic Impetus- Raugrin Crystal- Reconnaissance Mission- Remote Isle- Rooting Moloch- Savai Thundermane- Shiny Impetus- Slice and Dice- Smoldering Crater- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Tectonic Reformation- Temple of the False God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare