MetaMox
COMMANDER · DECK

Legacy of Oceanus

Bracket 4 · Optimized
@Smallpox70mtd · 2025-02-07
DECK $
$723.67
MYTHIC
13
RARE
38
UNCOMMON
20
COMMON
28
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

9 cards

Sorcery

7 cards

Instant

10 cards

Land

19 cards
MONEY CARDS·54 CARDS·$566.94
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Planeswalker

3 cards

Creature

19 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

4 cards

Instant

5 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Jace, Wielder of Mysteries + Thought Lash: early two-card combo, with no mana to spend
  • Staff of Domination + Kydele, Chosen of Kruphix: early two-card combo, with no mana to spend
  • Laboratory Maniac + Thought Lash: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00131202163547546+
COLOR
U: 53 pipsG: 33 pipsC: 92 pips
TYPES
Land33
Nonbasic18
Basic15
Island9
Forest8
Eldrazi1
Creature31
Wizard9
Merfolk6
Human5
Druid4
Elf2
Spirit2
Bird1
Citizen1
Cleric1
Dragon1
Eldrazi1
Elemental1
Giant1
Gnome1
God1
Halfling1
Insect1
Juggernaut1
Monk1
Moonfolk1
Mutant1
Noble1
Ooze1
Otter1
Scout1
Serpent1
Snake1
Tamiyo1
Werewolf1
Party10
Enchantment11
Class1
Elemental1
God1
Insect1
Monk1
Saga1
Artifact10
Equipment2
Juggernaut1
Instant10
Sorcery8
Planeswalker4
Jace2
Moonfolk1
Oko1
Tamiyo1
Wizard1
Legends18
Historic28
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
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