COMMANDER · DECK
The Mindskinner
Bracket 4 · Optimized@Eden'sMusketeer · 2025-05-05
DECK $
$442.96
MYTHIC
4
RARE
32
UNCOMMON
20
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
8 cardsInstant
18 cardsLand
3 cardsMONEY CARDS·47 CARDS·$342.91
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Creature
17 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
6 cardsInstant
11 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Terisian Mindbreaker + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Terisian Mindbreaker: early arguably two-card combo, for four mana or less
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Bruvac the Grandiloquent + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Terisian Mindbreaker + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Riverchurn Monument + Terisian Mindbreaker — Bracket 3, early arguably two-card combo, for four mana or less
- Maddening Cacophony + Fraying Sanity — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Cut Your Losses + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic2
Basic35
Island35
Creature23
Horror3
Phyrexian3
Crab2
Human2
Illusion2
Myr2
Shapeshifter2
Advisor1
Alien1
Golem1
Homunculus1
Insect1
Juggernaut1
Kraken1
Nightmare1
Rogue1
Soldier1
Spirit1
Toy1
Zombie1
Outlaws1
Party1
Instant18
Trap1
Artifact16
Equipment3
Phyrexian3
Myr2
Alien1
Golem1
Horror1
Insect1
Juggernaut1
Shapeshifter1
Soldier1
Toy1
Enchantment9
Aura1
Curse1
Horror1
Nightmare1
Sorcery8
Legends5
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for up to two target players