MetaMox
COMMANDER · DECK

Big Butt Mill

Bracket 4 · Optimized
2020-06-29
Phenax, God of Deception
DECK $
$569.75
MYTHIC
10
RARE
49
UNCOMMON
34
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

11 cards

Sorcery

5 cards

Instant

7 cards

Land

25 cards
MONEY CARDS·65 CARDS·$438.78
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Planeswalker

4 cards

Creature

16 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

4 cards

Instant

8 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • The Mindskinner + Syr Konrad, the Grim: early arguably two-card combo, with no mana to spend
  • Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed: early arguably two-card combo, for four mana or less
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00411721931049546+
COLOR
U: 48 pipsB: 35 pipsC: 117 pips
TYPES
Land36
Nonbasic23
Basic13
Island10
Swamp7
Creature32
Human6
Zombie6
Wizard5
Horror4
Rogue3
Shapeshifter2
Spirit2
Wall2
Cleric1
Construct1
Crab1
Eldrazi1
Faerie1
God1
Illusion1
Knight1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Noble1
Phyrexian1
Rat1
Siren1
Vampire1
Outlaws3
Party8
Artifact12
Equipment4
Construct1
Enchantment9
Aura2
God1
Horror1
Instant7
Trap1
Sorcery6
Nightmare1
Planeswalker2
Ashiok1
Jace1
Legends11
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite millNear-infinite self-mill
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
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