COMMANDER · DECK
Dragon Double Up (feat. Keruga)
Bracket 4 · Optimized@Lord_Juju · 2025-04-22
101 CARDS (LIMIT 100)
DECK $
$355.17
MYTHIC
13
RARE
58
UNCOMMON
12
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
7 cardsInstant
2 cardsLand
31 cardsMONEY CARDS·40 CARDS·$266.91
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Planeswalker
1 cardsCreature
16 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Miirym, Sentinel Wyrm + Dracogenesis + Marang River Regent // Coil and Catch: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Miirym, Sentinel Wyrm + Dracogenesis + Marang River Regent // Coil and Catch — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic28
Basic9
Mountain9
Forest7
Island4
Creature33
Dragon27
Human3
Spirit3
Elder2
Elemental2
Omen2
Shaman2
Bard1
Dinosaur1
Goblin1
Hippo1
Peasant1
Wizard1
Party1
Enchantment12
Artifact10
Equipment2
Dragon1
Sorcery8
Dragon1
Omen1
Instant3
Dragon1
Omen1
Planeswalker1
Sarkhan1
Legends15
Historic24
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendReturn all nonland permanents opponents control to their owner's handInfinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens