COMMANDER · DECK
Sheoldred the Apocalypse v1.0
Bracket 4 · Optimized@EggieMarshmellow · 2025-05-04
DECK $
$1,268.17
MYTHIC
10
RARE
30
UNCOMMON
21
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
21 cardsEnchantment
11 cardsArtifact
17 cardsSorcery
5 cardsInstant
4 cardsLand
9 cardsMONEY CARDS·47 CARDS·$999.74
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Creature
15 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
3 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Sheoldred, the Apocalypse + Lich's Mastery: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Necropotence: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 4, early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Necropotence — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar — Bracket 3, early arguably two-card combo, for four mana or less
- Sheoldred, the Apocalypse + Greed + Skirge Familiar — Bracket 2, arguably two-card combo, for four mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Sheoldred, the Apocalypse + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic8
Basic31
Swamp31
Creature22
Phyrexian6
Demon5
Horror3
Vampire3
Cleric2
Spirit2
Construct1
Faerie1
Glimmer1
God1
Imp1
Knight1
Minion1
Myr1
Nightmare1
Praetor1
Rogue1
Snake1
Warlock1
Zombie1
Outlaws2
Party3
Artifact20
Equipment2
Phyrexian2
Construct1
Horror1
Myr1
Enchantment13
Glimmer1
God1
Snake1
Instant5
Sorcery5
Planeswalker2
Nixilis2
Legends16
Historic33
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 2 · arguably two-card combo, for four mana or lessInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Target player loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers