MetaMox
COMMANDER · DECK

Smash the Face

Bracket 4 · Optimized
2020-06-07
Rakdos, Lord of Riots
114 CARDS (LIMIT 100)
DECK $
$548.19
MYTHIC
11
RARE
49
UNCOMMON
29
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN113 CARDS

Planeswalker

1 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

10 cards

Sorcery

5 cards

Instant

7 cards

Land

28 cards
MONEY CARDS·53 CARDS·$419.96
Sign in to save your threshold.

Creature

19 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

4 cards

Instant

2 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10511321938485236+
COLOR
B: 53 pipsR: 36 pipsC: 252 pips
TYPES
Creature43
Eldrazi11
Demon10
Warrior5
Goblin3
Human3
Dragon2
Giant2
Horror2
Ogre2
Shaman2
Zombie2
Devil1
Drone1
Elemental1
Elk1
Golem1
Knight1
Minotaur1
Phyrexian1
Reflection1
Snake1
Sphinx1
Spirit1
Wizard1
Party6
Land36
Nonbasic26
Basic10
Swamp8
Mountain7
Artifact15
Equipment2
Eldrazi1
Elk1
Golem1
Reflection1
Snake1
Sphinx1
Enchantment12
Instant7
Sorcery5
Planeswalker1
Tibalt1
Legends9
Historic23
LAND PROBABILITY
36 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.9%
TURN 550.3%
TURN 672.7%
TURN 786.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Group
Color
View