MetaMox
COMMANDER · DECK

Sisay Weatherlight EDH w/ Jegantha Companion

Bracket 4 · Optimized
2020-05-03
101 CARDS (LIMIT 100)
DECK $
$1,003.95
MYTHIC
25
RARE
52
UNCOMMON
13
COMMON
26
COMMAND2 CARDS
MAIN99 CARDS

Planeswalker

5 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

10 cards

Instant

7 cards

Land

24 cards
MONEY CARDS·67 CARDS·$789.30
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Planeswalker

2 cards

Creature

20 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

5 cards

Instant

11 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • 3 game changers — Brackets 1 and 2 allow none
  • Sisay, Weatherlight Captain + Jegantha, the Wellspring + Intruder Alarm: early two-card combo, with no mana to spend
  • Jegantha, the Wellspring + Freed from the Real: early two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 6
CURVE
005112215312410566+
COLOR
W: 25 pipsU: 11.5 pipsB: 11 pipsR: 11 pipsG: 22.5 pipsC: 129 pips
TYPES
Land39
Nonbasic19
Basic20
Forest12
Plains12
Island11
Mountain10
Swamp10
Creature29
Human12
Soldier5
God4
Warrior4
Elemental3
Druid2
Wizard2
Ally1
Angel1
Avatar1
Bird1
Cat1
Dragon1
Dryad1
Elder1
Elf1
Elk1
Horror1
Knight1
Noble1
Nymph1
Scout1
Snake1
Sphinx1
Treefolk1
Vampire1
Party6
Enchantment10
God4
Aura1
Dryad1
Nymph1
Sorcery10
Artifact7
Equipment2
Instant7
Planeswalker5
Aminatou1
Gideon1
Kiora1
Sarkhan1
Teferi1
Legends36
Historic41
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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