COMMANDER · DECK
Sisay Weatherlight EDH w/ Jegantha Companion
Bracket 4 · Optimized2020-05-03
101 CARDS (LIMIT 100)
DECK $
$1,003.95
MYTHIC
25
RARE
52
UNCOMMON
13
COMMON
26
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
27 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
10 cardsInstant
7 cardsLand
24 cardsMAYBE15 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
5 cardsArtifact
2 cardsInstant
5 cardsMONEY CARDS·67 CARDS·$789.30
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Planeswalker
2 cardsCreature
20 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 3 game changers — Brackets 1 and 2 allow none
- Sisay, Weatherlight Captain + Jegantha, the Wellspring + Intruder Alarm: early two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real: early two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 6
- Sisay, Weatherlight Captain + Jegantha, the Wellspring + Intruder Alarm — Bracket 3, early two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Intruder Alarm + Bloom Tender — Bracket 2, arguably two-card combo, with no mana to spend
- Sisay, Weatherlight Captain + Intruder Alarm + Faeburrow Elder — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Forest12
Plains12
Island11
Mountain10
Swamp10
Creature29
Human12
Soldier5
God4
Warrior4
Elemental3
Druid2
Wizard2
Ally1
Angel1
Avatar1
Bird1
Cat1
Dragon1
Dryad1
Elder1
Elf1
Elk1
Horror1
Knight1
Noble1
Nymph1
Scout1
Snake1
Sphinx1
Treefolk1
Vampire1
Party6
Enchantment10
God4
Aura1
Dryad1
Nymph1
Sorcery10
Artifact7
Equipment2
Instant7
Planeswalker5
Aminatou1
Gideon1
Kiora1
Sarkhan1
Teferi1
Legends36
Historic41
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early two-card combo, with no mana to spendPut a selection of creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control