COMMANDER · DECK
@Grandmaster Panda · 2025-03-13
DECK $
$481.86
MYTHIC
10
RARE
43
UNCOMMON
27
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
10 cardsInstant
9 cardsLand
19 cardsMONEY CARDS·56 CARDS·$372.78
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Planeswalker
3 cardsCreature
14 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
8 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Keening Stone: two-card combo, for six mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Bruvac the Grandiloquent + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Bruvac the Grandiloquent + Terisian Mindbreaker — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Terisian Mindbreaker + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Traumatize — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic18
Basic13
Island14
Cave1
Desert1
Artifact21
Equipment8
Golem1
Insect1
Juggernaut1
Toy1
Creature21
Human3
Wizard3
Crab2
Fish2
Advisor1
Avatar1
God1
Golem1
Homunculus1
Horror1
Illusion1
Insect1
Juggernaut1
Mutant1
Nightmare1
Shapeshifter1
Sphinx1
Spirit1
Toy1
Vedalken1
Wall1
Party3
Enchantment11
Aura1
God1
Nightmare1
Sorcery11
Instant9
Planeswalker3
Jace3
Legends14
Historic32
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill