COMMANDER · DECK
mangara
Bracket 3 · Upgraded@LostLotus · 2025-05-09
DECK $
$263.64
MYTHIC
9
RARE
38
UNCOMMON
18
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
8 cardsInstant
4 cardsLand
10 cardsMONEY CARDS·35 CARDS·$193.15
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Creature
16 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
1 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Cleric Class + Walking Ballista: early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic9
Basic25
Plains25
Desert1
Creature32
Cleric12
Human10
Soldier5
Angel3
Halfling2
Kor2
Monk2
Spirit2
Bat1
Cat1
Construct1
Demigod1
Dragon1
Fox1
God1
Golem1
Horse1
Peasant1
Phyrexian1
Rabbit1
Rhino1
Scout1
Vampire1
Warrior1
Party13
Enchantment14
Case1
Class1
Demigod1
Fox1
God1
Human1
Monk1
Room1
Soldier1
Artifact13
Equipment3
Book1
Construct1
Golem1
Vehicle1
Sorcery8
Instant4
Planeswalker1
Elspeth1
Legends10
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers