COMMANDER · DECK
Mr. Steal your Creature
Bracket 3 · Upgraded2020-05-13
111 CARDS (LIMIT 100)
DECK $
$413.47
MYTHIC
7
RARE
47
UNCOMMON
25
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN110 CARDS
Creature
27 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
21 cardsInstant
22 cardsLand
20 cardsSIDEBOARD9 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
2 cardsInstant
3 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$308.16
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Creature
14 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
9 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Palinchron + Riku of Two Reflections: late two-card combo, for eight mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Riku of Two Reflections — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Forest11
Island8
Mountain7
Creature28
Human7
Wizard7
Elemental3
Elf3
Shaman3
Spirit3
Dragon2
Snake2
Avatar1
Drake1
Druid1
Faerie1
Giant1
Illusion1
Manticore1
Ooze1
Scout1
Shapeshifter1
Sphinx1
Party7
Instant22
Arcane1
Sorcery21
Arcane1
Enchantment2
Artifact1
Legends2
Historic3
LAND PROBABILITY
37 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 2 · late two-card combo, for eight mana or lessInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control