COMMANDER · DECK
Vial Smasher & Kydele
Bracket 4 · Optimized2020-06-29
DECK $
$411.55
MYTHIC
13
RARE
28
UNCOMMON
27
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
20 cardsSorcery
15 cardsInstant
8 cardsLand
20 cardsMONEY CARDS·45 CARDS·$312.58
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Creature
12 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
8 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Kydele, Chosen of Kruphix: early two-card combo, with no mana to spend
- Kydele, Chosen of Kruphix + Sword of the Paruns: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Bloom Tender: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Staff of Domination + Kydele, Chosen of Kruphix — Bracket 4, early two-card combo, with no mana to spend
- Kydele, Chosen of Kruphix + Sword of the Paruns — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Island7
Mountain5
Forest4
Swamp4
Artifact20
Equipment5
Book1
Creature18
Wizard7
Human5
Merfolk3
Elf2
God2
Warrior2
Berserker1
Dragon1
Druid1
Goblin1
Gorgon1
Horror1
Rogue1
Sphinx1
Vedalken1
Zombie1
Outlaws1
Party10
Sorcery15
Instant9
Enchantment4
Aura1
God1
Legends10
Historic29
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana