MetaMox
COMMANDER · DECK

Jhoira Storm

Bracket 3 · Upgraded
2020-06-24
DECK $
$307.18
MYTHIC
1
RARE
25
UNCOMMON
33
COMMON
48
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

3 cards

Artifact

31 cards
NAMECOSTPRICE

Sorcery

6 cards

Instant

7 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
110131182143544526+
COLOR
U: 27 pipsR: 10 pipsC: 106 pips
TYPES
Artifact42
Equipment5
Construct4
Phyrexian2
Artificer1
Bird1
Dragon1
Golem1
Horror1
Snake1
Thopter1
Vedalken1
Land32
Nonbasic16
Basic16
Island15
Mountain4
Creature20
Artificer6
Human5
Construct4
Bird2
Drone2
Phyrexian2
Vedalken2
Archer1
Dragon1
Eldrazi1
Golem1
Horror1
Merfolk1
Snake1
Thopter1
Wizard1
Party1
Instant7
Sorcery6
Enchantment3
Planeswalker1
Saheeli1
Legends3
Historic44
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite storm countInfinite LTBInfinite ETB
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite colorless manaInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Infinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Group
Color
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